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Cards of Heart

Role: Environmental Lead, Narrative Designer

“Cards of Heart” is a narrative-focused cozy digital card game mixed with a top-down RPG about a young woman’s daily mental health struggles against her inner Shadows. This project is currently in development as a thesis project of the director Marielle Brady for USC games. My role is the environmental lead and narrative designer. My main responsibilities consist of designing the side quests, NPCs, and developing the world-building.

As the project is in development, I am not able to show the documents that I am working on for the time being. However,  I can provide a description of my work and my process in doing so.

Side Quests

  • Designed the high-level concepts and structures for all sidequests including rewards and NPCS involved

  • Used Google Sheets to organize each side quest into the sequences in which the player can play them, similar to a Game Design Macro Chart

  • Accompanying each quest description are reference pictures and art to set the tone and clarify vision

  • Every side quest went through iterations to achieve a coherent set of quests that fit into the design and experience goals of the game

NPCs

  • Designing the main NPCs that become Battle Companion Cards for the card system

  • Currently designing side NPCs that populate the world and are interactable characters for completing side quests

  • Every character is given a personality/attitude, personal history, role within the story, and their visual design

  • Each character has reference pictures to help define the visuals and provide a clear idea for the art team

World-Building

  • Focused on the role of Magic, Adventurers, and the history of Respite, the town the game takes place in

  • Started with magic, describing the evolution of magic in society and the role of magic wielders up until the time of the game

  • Similar process to magic for creating the role of adventurers. Gave conflicts to the role and purpose of adventurers that have led to different types of adventurers inhabiting the world

  • For Respite, I started with how it was founded and by whom. Then described how the town's attractions have transformed over time to how it is now within the game

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