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Poly Medieval/Fantasy Environmental Design

Project type:        Personal project

Engine used:       Unity

Languages:         C#

This is a large-level design that has one mainland on an ocean and three floating islands. There are ships on the ocean controlled by a state machine AI and Unity's navmesh system. There are also flying ships that are animated using the timeline feature. 

The mainland island has a castle fort and a village in the center with a mountain just behind it. To the side of the island is a port city where many ships are docked. There is also a smaller second port at the front of the island. I also wanted some fantasy-like elements on the mainland, so in one corner there are Stonehenge-like structures surrounding an enormous red tree.

The sky is the biggest part of the level with the three floating islands having their own design and many flying ships going around them. The first island is a major residential area with shops all along the streets. The second island acts as part of a military garrison and a smaller residential area. The final sky island has a large main market, a high-class residential area, and a castle at the top. The airships are animated to follow a track around all of the islands.

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